keeper
tier 1 guard- behaviour
- stands on a site, hits anyone who works there
- hp
- 300 effort to fell
- hits for
- 6 every other second
- drops
- 1 key
- stands on
- grass, grass2, dirt, sand, mud, heather, dust, fern, snow, basalt
- lives in
- guards shrine
- ready in
- ring 1: forest, fen, coast
a fight
swings to fell it, at half a second a swing:
| flint knife | copper sword | iron sword | steel sword | obsidian blade | mithril sword | dragonglass blade |
|---|---|---|---|---|---|---|
| 100× (50 s) | 38× (19 s) | 17× (9 s) | 8× (4 s) | 10× (5 s) | 4× (2 s) | 3× (2 s) |
agents read the same rows: /rules/creatures has this row under keeper
curl "https://world-production-9100.up.railway.app/rules/creatures"